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ET-Map: TM LC City (Beta 1)

14. September 2009

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~ Download ~ Under church secret command post – axis has to destroyed it before more allies will arrive.

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ET-Map: Carentan (Beta 2)

11. September 2009

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~ Download ~ US Navy Seals infiltrate the French town of Carentan in an attempt to retrieve vital information in order to safeguard the planned invasion.

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ET-Mod: AntiPro (Beta 3 Build 5)

7. September 2009

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Antipro is a project coming from developers of the Anti3 anticheat that was used in the World Cup 3v3 and Crossfire NC. The mod is based on ETPro and has one main goal: Supply the community with an alternative Anticheat that is supposed to improve the level of protection against cheaters (as much as we [...]

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ET-Mod: TJmod 1.4.1

7. September 2009

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TJMod 1.4.1 is now released, and hopefully all bugs in 1.4.0 is fixed. Some clientside things to check out: TJ_DrawTimer 1, TJ_DrawSpeed2 1 & When you load, you will load the view angles you had when you saved. (can be disabled with tj_loadviewangles 0)And of course, remember to set your TJKey! Download & Info: –> TJmod 1.4.1–> [...]

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TC:E-Map: DeDust (Final)

7. September 2009

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~ Download ~ This map is made for the ‘Wolfenstein: Enemy Territory’ mod ‘True Combat: Elite’. It’s based on the all-known Counter-Strike map de_dust. It also have some improvements, that the original map don’t have (some new paths etc.). Short description for objective play: Terrorists have to destroy one of the bombsites (A or B), Spec [...]

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ET-Skinpack: Dewpack v1.2.5

5. September 2009

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DEW reworked his skinpack to make it compatible with NQ 1.2.5He also improved the look of the playerskins again and added improved HUD icons. At Level 9 all players wear the default officercap. Download: –> Dewpack v.1.2.5 Changelist: Allied: added skins without class-symbols (fixed colours) added helmets without class-symbols added realistic skins for Thompson and Garand M1 Axis: added skins without class-symbols (fixed colours) added [...]

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Wolf-SP-Mod: Risk (Alpha 4)

3. September 2009

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A few tweaks to the Wolfenstein gameplay, started mainly as a proof of concept for pre-SDK modding. See Modding.txt in the modding folder for more info and for a list of the changes. Download: –> Risk (Alpha 4)

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Wolf-SP-Mod: NeuroWolf v0.3

3. September 2009

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This mod is intended to change some of the Single-Player functions of Wolfenstein. Please take a look in the readme for a list of the changes. Download: –> NeuroWolf v0.3

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Wolf-SP-Mod: NeuroWolf v0.2

3. September 2009

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This mod is intended to change some of the Single-Player functions of Wolfenstein. Please take a look in the readme for a list of the changes. Download: –> NeuroWolf v0.2

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RtCW-SP-Mod: Hardcore Singleplayer

2. September 2009

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In this mod by FoX for the singleplayer of RtCW are all the Soldiers, Zombies, Bosses, Super Soldiers and Lopers improved. Download: –> Hardcore Singleplayer Health Points Doubled. Normal Soldiers sometimes quadruplicated! Aim & Skill Improved for all Soldiers.

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